Web 2.Oh THAT's what it is !

The must read 5 page article defining just what Web 2.0 means which inspired this blog.

What is Web 2.0 by Tim O'Reilley.

Monday, July 31, 2006

» Web 2.0 profit angle: extreme self-promotion | Digital Micro-Markets | ZDNet.com

» Web 2.0 profit angle: extreme self-promotion | Digital Micro-Markets | ZDNet.com: "While VC-backed and corporate owned Web 2.0 free-to-consumer services grapple with how to monetize the enormous, and costly, traffic their properties are generating, a few industrious users of the free services are capitalizing on the open Web 2.0 services to actively self-promote themselves, and their own services.

In “Moguls of New Media,” The Wall Street Journal traces how one early MySpace “friend” has aggressively used MySpace’s free hosting and tools to self-promote herself and her own commercial Web site properties and offline businesses:"

Friday, July 28, 2006

Every Organization Should Have A Web 2.0 Story @ AJAXWORLD MAGAZINE

Every Organization Should Have A Web 2.0 Story @ AJAXWORLD MAGAZINE: "“Web 2.0 story”- what do you mean “Web 2.0 story”? I am not suggesting that every organization should build an Ajax product or go acquire a social networking site. I am merely suggesting that companies should take a serious look at web 2.0 from a business perspective, evaluate what/how web 2.0 might impact your business."

Tuesday, July 18, 2006

Business Week Web 2 0 is a Reality

Business Week Web 2 0 is a Reality: "The Live Web portends a real sea of change for business.

In the CEO Guide to Technology Business Week advises CEOs to take note of the Live Web.

Describing web services such as MyYahoo, Flickr, Wikipedia, MySpace and others as sites that demand interaction and participation, Many of these applications use content syndication and sharing with RSS feeds.

Business Week suggests that CEOs should be aware of how these applications can be applied, both internally and externally.

Here are some examples:
"

Wednesday, July 12, 2006

Avatars and Grid 2.0

Avatars and Grid 2.0: "In Wikipedia, which is my favorite Web 2.0 site, there is a very healthy entry on MMORPG, which includes this blurb: 'Peer-to-peer MMORPGs could theoretically work cheaply and efficiently in regulating server load, but practical issues such as asymmetrical network bandwidth and CPU-hungry rendering engines make them a difficult proposition.'

Who knows who added the piece about peer-to-peer (P2P) to Wikipedia -- perhaps one of our GRIDtoday readers -- but the fact is that P2P computing methodology is already at the heart of many online games today, and the advances in Grid computing and communications are aimed right at the issues of asymmetry and CPU- hungry applications. The folks in the financial services industry who do risk analysis are very keen on Monte Carlo simulations using the Black-Scholes (sic Shoals, see below) algorithm. They have similar problems with asymmetry and CPU- hungry applications, and while their application is clearly more important than MMORPG, the number of individuals who actually use the application is severely constrained."

Tuesday, July 04, 2006

Social computing in the Web 2.0 era | WTN

Social computing in the Web 2.0 era | WTN: "insights, descriptions, analysis, and evaluation of some of the Web 2.0 businesses and concepts that are gaining credibility and providing utility for both end consumers and businesses."